Updating my Unity layout to be more productive
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My goal today is to customize my layout in Unity to be able to see things more efficiently and help workflow.
The default Unity view is not the best possible solution with the projects I’ll be working on, so I’m going to update that.
To start, I’m going to select the Tall preset layout, before showing both the scene and game views, so that I can see what my player camera sees in real time.
Next, I’m going to select the … in the project view and change it to one column to save a bit of space.
Finally, I’m going to change the Playmode Tint to tint the entire Unity editor’s color when I’m running a game, allowing me quickly determine if I’m in Run mode (which prevents changes I make from saving).
And I’m now ready to begin work on the prototyping for my game, starting with player setup!